Official guides, systems and verified server information.
Guild leaders can agree wars with a fixed duration. The timer starts when the other leader accepts, and war status updates immediately without relogging.
| Command | Purpose |
|---|---|
| /war invite, GUILD, DAYS | Invite for 1–365 days. Omit DAYS for no time limit. |
| /war accept, GUILD | Accept and start the agreed war immediately. |
| /war reject, GUILD | Reject a pending invitation. |
| /war cancel, GUILD | Cancel your own pending invitation. |
Example: /war invite, Rival Guild, 7 proposes seven days. The war automatically ends at the agreed deadline, even while members remain online.
Successful commands have a 15-second cooldown. Reject and cancel apply only to pending invitations; they cannot stop an active war.
